Arizona College Prep Middle School · Field Day 2026

AI Vibe Coding

Four sessions, four video games. Students shouted out ideas, Claude Code asked questions until everyone agreed on a plan, then built each game live on the projector. Click any game to play it in your browser.

How it worked

1 · Ideas

The class called out everything they wanted in a game: dinosaurs, potatoes, dragons, car shops…

2 · Agree on a plan

Claude asked multiple-choice questions, and the class voted until we had a shared spec.

3 · Build & remix

Claude built the game live from a tiny starter, then the class asked for changes and watched them appear.

The games

Session 1

Flappy FPS with Dinosaurs and a Raccoon

Sky Board Showdown
Sky Board Showdown: a cartoon dinosaur riding a flying skateboard in front of a crosshair

Space flap · Mouse / arrows aim · Click or F fire · P pause · M mute

What the class asked for

  • An FPS / flappy bird game
  • Lasers
  • 5 dinosaurs
  • Raccoon
  • Flying skateboards
  • Boss fight
  • Random danger zones *

Choices they voted on

  • The view? Cockpit view, and you shoot down the dinosaurs
  • The flappy part? Flap to stay up
  • Who is the raccoon? The boss: a raccoon mastermind
  • The 5 dinosaurs? 5 different dino types
  • The danger zones? Laser walls

Then they asked for…

  • It's too hard to flap and shoot at the same time
  • Shooting should be bound to a key press, press a certain number of times, autoshoot
  • Make the dinosaurs look like dinosaurs
  • Make a health bar with 0–100 health (instead of 3 lives)
Session 2

Robo Racer with Space Invaders and a Car Shop

Robo Racer
Robo Racer: a neon space highway curving past planets with cars and coins ahead

← → steer · ↑ gas · ↓ brake · Space jump · X goo gatling · Shift turbo · F free play · C car shop

What the class asked for

  • Sidescroller / FPS
  • Jumping over obstacles
  • Music
  • Open-world car racing *
  • Demolition
  • Checkpoints
  • Space invaders
  • Point-boosting powerups
  • Sandbox

Choices they voted on

  • The look? Fake-3D first person
  • Who do you play? Always a car
  • Where's the race? A space highway
  • The space invaders? Alien-blob boss waves at checkpoints, aim while driving
  • Powerups? Turbo boost, coin magnet, mega jump spring, 2× points star
  • Sandbox? A free-play mode
  • Music? The kids compose it

Then they asked for…

  • Add rapid-fire goo blasters *
  • If you are not on the track you fall off *
  • Need a health bar
  • Look more realistic
  • Loud alarm when you crash out *
  • Car shop that you can buy stuff with the coins
Session 3

Spud Quest with Alien Language, DJ Spudz, and Tater Tot Minions

Spud Racer Quest
Spud Racer Quest: driving a potato rocket car down a desert road toward a green planet

← → steer · Space shoot / mash / pick · E potato missile · F fry · P pause · M mute

What the class asked for

  • Cars racing
  • Get to a destination with coins on the way
  • Space and rockets
  • Ultra-realism / desert wasteland *
  • A galactic alphabet
  • Targets
  • Instead of people, potatoes
  • Button mashing
  • Boss fight
  • A rapper boss *
  • Spooky monsters *
  • RPG
  • Puzzle game

Choices they voted on

  • The quest? An endless loop of stages
  • Coins? Earn XP and level up
  • The alphabet? Our own invented space alphabet, used in a match-the-symbol puzzle gate
  • What does the potato shoot? Mini tater tots
  • Beating DJ Spudz? Mash to power up a mega-tot
  • The potato people? A potato crowd at the boss
  • Getting bonked? Never lose, just slow down

Then they asked for…

  • 3D first person
  • Boundary lines so you can't go off track
  • Boss music
  • Boss has mini helpers (tater tots)
  • Better graphics (ultra-realism)
  • Boss shoots projectiles (and the tater tots as well)
  • The tater tots can combine into bigger potatoes
  • 30 seconds to beat the boss or he shoots a big laser that you have to dodge *
  • Difficulty levels
  • Heat-seeking potato missiles
Session 4

2.5D Robot Knight with Character Customization

Robo Knights
Robo Knights: a robot knight fighting goo blobs and baby dragons in a 3D castle courtyard

WASD move · Click attack · Right-click / E power attack · Space ability · Q trap · P pause · M mute

What the class asked for

  • Boss battle with a dragon and a flaming sword
  • Action of some sort
  • VEX-style robots
  • Upgrades
  • Stores where you can get stuff
  • Booby traps
  • Hordes of mobs
  • 2.5D graphics
  • Roles to specialize in
  • Enchantments
  • Character customization

Choices they voted on

  • The game? An arena brawler, waves of mobs, then the dragon
  • The hero? A robot knight
  • Roles? Bonker, Zapper, Builder and Fixer (all four!)
  • The store? A shop you walk into between waves
  • The flaming sword? The dragon drops it as a prize, then New Game+
  • Booby traps? Arena hazards, Builder traps, and sneaky mobs that set traps
  • Mobs? Junk-bots, goo blobs, baby dragons, bomb beetles
  • Customize? Colors, helmet, wheels vs legs, name
  • Enchantments? Enchant anything (weapons and armor)

Then they asked for…

  • Lower cooldown for the swing
  • More realistic
  • 2.5D means 2D characters, 2D enemies, but a 3D world
  • Current sword attack is the special attack, we need a regular sword attack with lower damage
  • Bigger tile map
  • 100 coins for the elemental sword which can zap

Where every session started

Robo Dodge: a little purple robot dodging falling asteroids
Robo Dodge

Each class began with the same tiny game: a robot dodging falling asteroids. Everything above grew out of it, one idea at a time.